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About Ambition
As told by Sly.
The Prime of Ambition is not a
Dungeons & Dragons story, nor is it set in a D&D world. It did,
however, come about in part because of dissatisfaction with
D&D-style
world settings and narrative. Ambition's earliest conception
began with a drow that I designed to be run in a friend's
campaign. At the time, I had something of an obsession with trying to
make "evil" characters that actually worked. This particular friend was
allowing me to try to make an evil character when all other GMs were
not allowing that "alignment" (oh, how I hate you, alignment system
that makes no sense...grr). Thaddeus, as I called him, was a character
of very questionable morals (although he was quite comfortable
with them, and had no idea what my problem was) who, I felt,
would still function within and as a part of a "good" party. Long story
made short, the GM was too busy and the campaign never got off the
ground.
So there I was with a perfectly good character and
nothing to do with him. For a while, I toyed with story ideas for him,
but eventually put him away in favor of trying to work on stories for
school. Oh, but he came back. He was persistent. He was insistent. He
had a story to tell. And after a bit, I realized something: He wasn't
Thaddeus at all, but an entirely new character that I had not
consciously created. Which made him even better. I called him Thanatos.
(On a side note, Thaddeus would later return - his personality, at
least, with a different backstory. His name is now Shihab.You'll
see him in chapter nine.)
Than fleshed himself out for me, and with him, my own
concept of the drow. At this time, I'd never heard of Forgotten
Realms or anything; all I knew about the drow was in my
then-boyfriend's monster-manual. The appealing factor for me in there
was actually the subterranean elf idea. I like that idea a lot. 'cause
caves are cool. The dark skin/light hair was also appealing, and I've always
been a sucker for red eyes. But you will find I had my own ideas on
what "matriarchal" and "theocratic" meant. More on that later. It was
here that I picked up the other four characters, Audriel, Jerome,
Eloise, and Kevlin in that order. These were "niche" characters -
arbitrarily stuck in for what roles I felt I needed. They would
eventually flesh out as well, lengthening one book well into three,
until I would go back and crop some very cool scenes and ideas (and a
lot of crappy scenes and ideas) so I
didn't end up with The Fellowship of the Ring all over again.
Especially since these five are only the tip of the iceberg, so to
speak.
But I'm getting ahead. Shortly after there were five,
there was also Luth'rai. And Luth'rai had Kryxxt. I don't remember why,
but I was telling Luth about Than, and how he'd come to be. Well, she
turned that around to tell me about her darling (well, I think
he's darling) Kryxxtemordekai, a black dragon cursed into a half-elf
form, who had also missed his chance to be played in the same campaign
that Thaddeus was supposed to be in. The more we talked, the more we
realized how well Kryxxt and Than would've gotten along. So when a
different GM started talking about starting up an all-evil party
campaign, we looked at each other and hopped in. We took Than and
Kryxxt's respective back-stories and linked them, so they already had a
relationship heading into the campaign. Fitting Than in was, at first,
easy. The GM took the entirety of the Maurn and dropped it into her
world. In practice, however, this was a frickin' bad idea. Than was not
a D&D character. He did not belong in the D&D setting. And as
we'd find out, neither did Kryxxt.
However, the campaign was to have a serious (and good)
impact on Ambition as a whole, and we would think of it in
D&D terms for a long time afterwards. (Another note - Bashirah came
into existence as a result of the campaign, seeing that Than, as a
monk/wizard, got a familiar. I kept Bashirah, but she's no longer a
familiar.) First of all, the campaign
forced me to take all the ideas bouncing around in my head and write
them down. For the first time, I had a tangible Than. I could read
over him. I could edit (whoa). Second, the campaign failed
dramatically, once again leaving
me with a character that I really wanted to use, and, with a tangible
copy of him, a focus with which to start using him. No more ideas
bouncing around in my head - I had a physical project.
Third...Luth'rai and I now had the monster known as "Evil Nights."
This calls for an explanation. It's actually quite
simple. It began with AIM. We were talking over AIM one night. Without
warning, she was Kryxxt, and I was Than, and they were holding a
philosophical conversation. Out of the blue. It was the most fun we'd
had all semester. They kept talking, and talking, and before we knew
it, it was dawn. Oops. This would happen the next night. And the next.
And soon enough, we had multiple AIM windows - one for the character
role-play, and one for us to discuss what was happening around them. It
was running story-telling, and it is the best way ever to flesh
out characters. We still do this, and we have 5 or 6 storylines with
different characters running at this time. At some point, I dubbed it
"Evil Nights," in reference to "1001 Arabian Nights," because we'd tell
the story all night, and then the sun would rise, and we'd be like
"...craaap." We haven't actually run 1001 of them, yet, but I'm sure
we'll get there sometime in 2008. On another side-note, one of the
characters is named Shahrazaad in honor of this process.
The Evil Nights began in the D&D Campaign, but we
would soon move it to the world that would later be dubbed Oris. We had
more freedom in Oris, the magic worked differently in Oris, the world
made more sense in Oris. So, while we had done a fair bit of research
in the D&D Draconomicon and I had been reading the Forgotten
Realms series, compliments of the GM, we were soon realizing that
we didn't want to make D&D better. We just wanted to be what we
were. And that wasn't D&D. So we sarted cutting back to
originality. The first thing to change entirely was the dragons. As it
is, we still have ten kinds of dragons, because ten worked well, but
they're not the metallic dragons and the chromatic dragons you'll see
elsewhere. We rebuilt our dragons, some of them by revamping the ideas
we already had, and some by building from the ground up. We're very
proud of our dragons. Although astute viewers will likely notice that
mud dragons still have horns like black dragons. Luth'rai loves
those horns. Similarly, embers have similar facial structure to the
reds... 'cause I like that horn/frill set-up. So bite me.
No need to revamp the magic, as I never changed it to
D&D style, so the next step was deities and races. Well, for the
deities, it was just the matter of changing the names of a few of them,
as they were already quite different from any of the D&D ones. The
elves were already way different (and I'm still working on them...I'm
always working on them) - I just needed to actually do something with
the dwarves...hadn't touched the dwarves yet. Bad, bad authoress.
There're actually many things I still haven't really touched yet. And
many more I have, but haven't fleshed out. Lalala. Well, that's roughly
where we still are now. I have solid ideas of most everything, actually
now. I'm still finishing them up.
So why did I keep the drow? Aren't they strictly
D&D? Well, yes and no. I think drow are to D&D as orcs are to The
Lord of the Rings: They certainly started there, but they just as
certainly didn't stay there. Today, drow are a fantasy staple, and why
shouldn't they be? After all, they're just adaptions of the Norse Black
Elves, just as Tolkien's elves were mostly based on the White Elves. If
D&D wanted to hang onto ownership of the drow, they shouldn't have
called them "drow" - after all, King Arthur was convincing a drow to
let him and his knights pass through its cave long before the d20 was
invented. Lolth, however, is D&D, so we have Krukjenjai instead
who, while "she" (she's actually gender neutral - a fact that will be
revealed only in the third book, if we ever do that, so might as well
say it) does the whole snakes and spiders thing (couldn't get away from
the hidden ambush predators...was too powerful an image to let go), is
more systematic and, I daresay, more sinister in her method of
entrapping the orphaned dark elves, after the Moon Wars. Ah, but that's
a story saved for the story. I think we have enough of the generic
staples to still be drow, but enough of a new take to be more
interesting (and snobbishly make more sense). Everything in
moderation, you know.
So what is Ambition, if not a D&D or
gaming comic? It's an original fantasy drama/epic - too much
character-driven drama to be an epic, and too much action and sweeping
plot to be just a drama, and fantasy because we've got magic, although
we push for science fiction style realism. We realize, of course, that
the dragons could not actually fly, that our explanation for why elves
can live so long is a bit far-fetched, that our reasons for drow being
able to see without light just less than laughable from the scientific
standpoint, that we can't expect people to accept active deities as
less than fantastical, and the explanation for magic is...well, magic.
But our goal is to bridge the gap so you have to suspend your disbelief
as little as possible, so not to distract or distance you from the
otherwise real people the story is about, but at the same time,
leaving the fantastic elements there for you to enjoy. That's our
ambition, at least.
Now. The comic. I had realized for a long time that Ambition
was to be best served as sequential art. I also discovered the best way
to learn it was to do it. So, after I scribbled out the short-story
comic "Fire" for school, I was ready to take time on this one and do a
good job of it. Fortunately, I have the anal-realistic artist Luth'rai
to do the backgrounds, as I'm a gestural artist and therefore very,
very bad at inanimate things. I think our art melds very well to create
a typical Japanese masking effect. We started up on January 8, 2006,
and our art continues to improve with practice. As for the script,
actually only chapter one and two are page-by-page scripted right now,
but the outline and scene break-down for The Prime of Ambition
is more or less finalized. Some of the later chapters are still a bit
fuzzy as to what will be kept, and what may need to be added. The
second book (which will both be somewhat of a sequel and a stand-alone
story), The Price of Ambition, is in drafting stages, and the
third book, The Prince of Ambition, is merely in concept
stages, and we don't know if we'll bother to continue through the third
book.
Well, that's all I can think of, for now. Hopefully I
can pressure Luth'rai into adding her side of the story soon
enough. Feel free to e-mail me any
questions, or drop a question thread into the forum.
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